Tiadrin

Class
Paladin - the hero with a balance of might and magic

Description
Tiadrin receives praise and criticism in equal parts for her zealous and unquestioning eradication of the dark, yet in her mind, the light can do no wrong.

Items

 * 1) Weapon
 * 2) Shield
 * 3) Headpiece
 * 4) Artifact
 * 5) Armor
 * 6) Trinket
 * 7) Trinket
 * 8) Prism

Judgement Seal


Cost: 1 Mana (Active ability)

Tiadrin places 3 Judgement Seals on the battlefield, dealing {x-xx} damage per second to enemies in the target areas and bonus damage per second to Undead units equal to {x-xx}% of their max health in true damage, which cannot be evaded. Lasts 10 seconds.

Damage from multiple seals cannot be stacked.

Magic increases damage.

Sacred Shield
Tiadrin enters battle protected by a shield of sacred Light with health equal to {14-xx}% of Tiadrin's max health +{1360-xxxx}. When the shield fails, the sacred light is passed on to all other friendly heroes on the battlefield, protecting them with a shield that has health equal to {x-xx}% of Tiadrin's max health +{350-xxxx}.

Purge the Lands
Castable when exploring. Reduces the wall health of a nearby lich stronghold by {2-39}%. 10-hour cooldown.

Divine Light
Tiadrin automatically casts divine light to heal a nearby hero with low health, healing for {11-xx}% of Tiadrin's max health +{1088-xxxx} each time and also healing Tiadrin for half of that total.

Tiadrin cannot cast Divine Light on herself.

Magic increases the efficacy of healing abilities.

Aura of Retribution
Deals {3-xx} damage per second to enemy units, with bonus damage to Undead units. Also increases hit rate and evade chance for friendly units when they are attacking Undead units to a degree that scales with enemy unit level. The damage of Aura of Retribution increases by {20-xx}% every 10 seconds.

Has no effect on Mech and Building units.

Damage is increased by Command and Magic.

Sacrifice


Cost: 3 Mana (Active ability)

Tiadrin sacrifices 20% of her remaining health the summon a massive sword that smashes into the ground, dealing {800-xxxx} damane to enemy units in the area of effect and imparting Weakened Armor onto them, increasing the damage they take by {20-xx}% for 10 seconds. Deals extra damage to Undead units.

Might increases damage.