Playable races

There are currently 5 playable races;


 * Human is the starting race, Human armies rely on numbers, morale, heavy physical damage and healing to overwhelm other races. With Light Infantry (swords) for defence, Line Infantry (archers) for attack, Cavalry and Heavy Infantry (spearmen) for a mix of both tanking and dealing damage, and with being the only race with Clergy (healers), they are the first race you will play and well rounded in what they're capable of doing.
 * Dwarf are a simple race of big guns and big damage. Dwarves use a unique ammo system which allows them to attack, initially, very quickly for high up early battle burst damage. However, that great burst damage comes at the cost of reduced attack speed after their ammo has been depleted leading to many dwarf units struggling heavily to keep up in the second half of a battle.
 * Lich units fill essential roles that allow them to overwhelm their enemies and protect their stronghold. If you enjoy thwarting your foes and having an army that you rarely need to build, due to Mummies being able to bring in free troops, then this is the race for you.
 * Rakan is an active race that doesn't do as well when the player sits back and just watches. They have a lot of nuances and require you to know your enemies as much as Humans do, if not more. But for those that like the active play-style, don't need to be king of PvP, and like helping out fellow house members they can be a very rewarding and awesome race to use. Historically, they were once the best race (around the first half of 2019), but they have since been nerfed in balance changes, while other races have been buffed. Because of these changes, they are no longer considered the best race, but are still very viable, especially when loaning troops to other players.
 * Sylvani are the nature lover's choice of race, they predominantly employ extremely powerful magical troops like Tree Spirits, single troops that take a long time to build but do massive damage and can root enemies to the ground, and are likely to survive a defeat due to injury rates, and Serpents which when awakened can heal up to 7 troops every 5 seconds, and once woken up will give a massive speed boost to your troops and heroes.

Each race have their strengths and weaknesses based on their troop characteristics, for example all Human and most Rakan troops are humanoid meaning they can be healed, but also meaning they are subject to morale collapses meaning they could be easy to kill or even simply flee the battlefield!