Lich

"Swarms of relentless Lich fighters can be fielded for cheap, attacking en masse to overwhelm the enemy"

Overview
Lich units fill essential roles that allow them to overwhelm their enemies and protect their HQ. If you enjoy thwarting your foes and having an army that you rarely need to build, due to Mummies being able to bring in free troops, then this is the race for you.

Lich heroes
Gazul - Necromancer

Cleo - Mage

Wraxius - Mage

Rose - Sage

Ophidia - Necromancer

Bazric - Rogue

Research upgrades for Siege
Mech unit, specialized in dealing very high physical damage to building units, such as castle walls for example. Excellent for quickly destroying ranged troops on garrison walls due to doing bonus damage to ramparts. The Lich catapult is the same as the Human catapult with the only difference being that the Combat Field Training: Grasslands is Desert. To save you some time reading if you already read the human research bonuses.
 * Tier 1: Fitness training? (better make our catapults run that extra mile otherwise it will get fat.) – flat bonus health increase, leads to silver catapults.
 * Tier 2: Combat Training - Flat damage bonus, leads to wall destruction, giving silver and gold catapults even more bonus damage against walls.
 * Tier 3: Advanced Survival Training – Reduces damage catapults take by a %, leads to siege plating which reduces damage taken from ranged attacks by 10%
 * Tier 4: Basic Fitness Training – bonus +% health, leads to gold catapults.
 * Tier 5: Advanced Lethality – Increases the critical strike chance of catapults by a %, leads to advanced agility training which increases catapults attack speed by 10%
 * Tier 6: Advanced Fitness Training – Bonus +% health, leads to advanced destruction, which further increases the damage of catapults against walls.
 * Tier 7: Reduce production time of catapults by a %, leads to Desert training, which gives +20% health and damage when fighting in Deserts
 * Tier 8: Training Discipline – reduces cost of producing catapults by a %, leads to research that reduces the cost of blood diamonds to produce catapults by 20%
 * Tier 9: Elite Combat Training – increase damage by a +%, leads to “Heavy Boulders” research which increases the attack damage of catapults by another 20%.
 * Tier 10: Elite Lethality – increases critical strike chance by +%, leads to Elite Agility Training which provides catapults with +20% attack speed.
 * Tier 11: Elite Survival Training – further reduces the damage taken by a %, leads to Reinforced siege plating which reduces ranged damage taken by another 20%
 * Tier 12: Elite Fitness Training – Even more +% health, leads into Honor Bombardment, which increases the honor gained when attacking cities…..this research is useless and you can skip it.