Sprig

Class
Rogue - fight with range, speed and cunning

Description
Chief of the Guardians, Sprig watched over the sacred forest for thousands of years until the isles fell to corruption. Now he and his grizzly companion Mogi must stem the tides of darkness and restore balance to the land.

Items

 * 1) Weapon
 * 2) Bow
 * 3) Headpiece
 * 4) Artifact
 * 5) Armor
 * 6) Trinket
 * 7) Trinket
 * 8) Prism

Bow and Bear
Sprig's fabled bow Sapial has a 20% chance to root enemies for 2 seconds and when Sprig suffers melee damage his bear Mogi bashes the ground, knocking back and stunning enemies for 1 second. The bash effect can be triggered once every 5 seconds.

Elemental Arrows
Sprig's arrows deal a bonus {x-xx}% poison, burning, or freezing damage. Every fifth shot releases a magical penetrating arrow that deals an additional {xx-xxx} damage and resets the elemental bonus type.

Might and Magic increase damage.

Forest Guard
Every time he roots an enemy with his bow, Sprig summons a Guardian with {970-xxxx} health and {170-xxxx} attack to assist in battle. Sprig can field at most {8-xx} summoned Guardians at a time.

Bow Mastery
Sprig's fabled bow Sapial is a boon to woodland archers. When he is on the battlefield, all friendly Watchers have their attack and health increased by {2-39}%.

Command increases attack and max health.

Spirit Link
The martial spirit of every woodland archer is inextricably linked to Sapial. For every Watcher on the battlefield, Sprig deals {1.1-xx}% bonus damage.

Presence of Mind
When Sprig shoots successive arrows at one target, each shot increases his focus by one degree up to a max of five degrees. Each degree of focus increases Sprig's attack speed by {10-xxx}% and damage by {1-xx}%.

Attack speed and damage bonuses are reset when Sprig changes targets.

Arrow Storm


Cost: 1 Energy (Active ability)

Sprig points Sapial to the sky and rains down a storm of arrows on the target area in three waves. Each arrow in the first wave deals {180-xxxx} magic damage. The second wave deals double damage and the third wave deals triple damage.

Might and Magic increase damage.