Bazric

Class
Rogue - fight with range, speed and cunning

Description
The Count is fond of hosting stray travellers, often grangint them free reign of his castle during the day and serving the generous feasts at night while he indulges in a vintage red wine.

Items

 * 1) Weapon
 * 2) Bow
 * 3) Headpiece
 * 4) Artifact
 * 5) Armor
 * 6) Trinket
 * 7) Trinket
 * 8) Prism

Ancestral Affliction
Bazric is afflicted with an ancestral curse that restrains his true power. At the start of battle he is bound by five blood shackles that prevent him from casting any active abilities. Every 12 seconds, Bazric breaks free of one blood shackle. When all five blood shackles have been shed, Bazric can begin to cast active abilities. If no heroes are deployed in the enemy formation, Bazric immediately sheds all five shackles at the start of battle.

Flurry
Bazric splits his basic attack into a flurry of 3 lighter jabs, the third of which is always a critical hit. After each flurry of attacks, Bazric's evade chance is increased by {8-x}% for 0.5 seconds.

Bazric's critical hit damage is increased by {4-x}%.

Night Prowler
Reduces the interval that Bazric breaks free of his blood shackles to {11.5-6} seconds.

Each time Bazric sheds a blood shackle, his attack speed is increased by {2-18}% and he summons a bat that deals {16-259} physical damage per second to nearby enemies.

Once all blood shackles have been shed, Bazric will have {10-90}% bonus attack speed and his bats will deal {80-1295} physical damage per second.

Might increases damage dealt by bats.

Take Wing
The first time Bazric falls below 25% health, he leaps into the air and shields himself with his wings, preventing enemies from targeting him for 5 seconds, and then he drops to the ground, recovering {8-xx}% of his max health.

Midnight Murder
Every time Bazric causes damage with his basic attack, he then deals {4-xx}% of that damage as bonus physical damage to a random enemy hero below 25% health. After Bazric sheds all of his blood shackles, this bonus damage will affect up to three enemy heroes.

Vampire Bats
The attacks of Bazric's bats siphon {4-36}% of damage dealt into healing for Bazric and friendly heroes near Bazric and cause enemies to suffer {2-40}% increased damage for 5 seconds.

Command increases bonus damage against enemies attacked by bats.

Bat Blitz
Bazric summons a cloud of bats for 6 seconds to attack enemies in the target area, dealing physical damage to them every second equal to {2-10}% of their current health and reducing their attack speed and movement speed by {10-50}%.

After the cloud of bats dissipates, Bazric can cast Bat Blitz a second time.

Bazric cannot cast Bat Blitz when he is restrained by his blood shackles. Slow effects do not effect Massive units. Bat Blitz does not affect the cooldown of other abilities.

Might increases damage.