Rose

Class
Sage - support heroes wielding subtle Magic

Description
Rose grew up among elves who despised her mixed human blood and resented her surpassing beauty. In her despair, she sacrificed herself to the dark and was reborn as the ghastly Queen of Spiders.

Items

 * 1) Staff
 * 2) Tome
 * 3) Headpiece
 * 4) Artifact
 * 5) Robe
 * 6) Trinket
 * 7) Trinket
 * 8) Prism

Spider Queen
Rose spends 3 Energy when she enters the battle.

She enters the battle accompanied by a swarm of Spiderlings with a total power of 300. The number and power of Spiderlings scales with hero level.

Command increases the total power of the swarm of Spiderlings that Rose summons. The higher the level of your stronghold, the higher the level of the Spiderlings.

Mother of Spiders
Rose periodically summons more Spiderlings to join her in battle. The total power of the swarm of Spiderlings cannot exceed {30-xxx}.

Command increases the total power of the swarm of Spiderlings. The higher the level of your stronghold, the higher the level of the Spiderlings.

Spider Web


Cost: 1 Mana (Active ability)

Rose casts a spider web on the battlefield. All allied Arachnids receive a {12-xx}% attack speed and movement speed bonus and takes {5-xx}% less damage while in the area. All enemies there will get a {8-xx}% attack speed and movement speed penalty.

Venom Explosion
Spiderlings are conditioned to burst upon death, spewing venom that deals {150-xxxx} poison damage over time to enemy units in the blast radius, reducing their attack sppe and movement speed by {4-xx}% for 10 seconds. Spiderlings have a {1-xx}% chance to spew venom when they attack.

Undead, Mech and Building units are immune to poison damage and effects.

Spider Mastery
When Rose is on the battlefield, all friendly Arachnids get {2-39}% damage and health bonus.

Command increases attack and max health.

Toxic Touch
Rose poisons her enemies with her normal attacks, dealing an additional stacked {200-xxxx} poison damage and reducing enemy attack speed and movement by {5-xx}%.

Undead, Mech and Building units are immune to poison damage and effects.

Magic increases damage.

Lingering Death
When enemies poisoned by Rose of friendly Arachnids fall in battle, they release a curse that roots {1-x} nearby enemies for 3 seconds, preventing them from casting abilities and attacking, reducing their evade change by {10-nn}%, and damaging them for {1-xx}% of their health every second.

Each enemy unit can be rooted at most one time. Does not affect Building and Massive units.