Yip

Class
Sage - support heroes wielding subtle Magic

Description
The first Rakan Blademaster, Yip is a gifted teacher and inventive learner. Centuries of training in the elements made him one with the wind. Having retired his sword, he now wields the air as his blade.

Items

 * 1) Staff
 * 2) Tome
 * 3) Headpiece
 * 4) Artifact
 * 5) Robe
 * 6) Trinket
 * 7) Trinket
 * 8) Prism

Sword Squall
Master Yip's basic attacks have {30-xx}% chance to let fly a sword of rushing wind that slows and deals {164-xxx} damage to his target.

Magic increases damage.

Gust
Enemies affected by Sword Squall and Cyclone are tossed into the air by a gust of wind for {3-x} seconds and subsequently stunned for {3-x} seconds upon landing.

Wind Wall


Cost: 2 Mana (Active ability)

Master Yip summons a wall of wind with {87600-xxxxx} health that blocks enemy arrows, javelins, darts, and ranged magic attacks. Lasts at most 15 seconds.

Magic increases the health of the Wind Wall.

Tailwind
Master Yip summons a gale-force tailwind at the beginning of battle that accelerates the flight of friendly arrows and increases their damage by {3-xx}%. Furthermore, the tailwind slows the flight of enemy arrows and decreases their damage by {3-xx}%.

Command increases the degree of damage modification.

Enlightenment
Because he is a masterful teacher, when Yip is on the battlefield, all allied heroes earn {1-xx}% more experience.

Cyclone


Cost: 3 Mana (Active ability)

Master Yip summons a massive cyclone that randomly roves about the battlefield, slowing and dealing {10-xx} damage to enemies in its path for {10-xx} seconds.

Magic increases damage.